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Presenting a project proposal or startup idea in a slideshow can be a daunting task. But it gets easier when you have the right PowerPoint proposal template at your side. PowerPoint proposal templates allow you to design more attractive and persuasive slideshows to present your various business proposals, ideas, and projects in your meetings. In…

Creating Directionally Lit 3D Buttons with CSS

Creating Directionally Lit 3D Buttons with CSS – SitePointSkip to main contentFree JavaScript Book!Write powerful, clean and maintainable JavaScript.RRP $11.95 I’m not too sure how I stumbled into this one. But something led me to this tweet:

Has anyone done this directional lighting cursor interaction with CSS? pic.twitter.com/zLL7Sk6kW5
— Jed Bridges (@JedBridges) July 1, 2020

And, to me, that’s a challenge.
The button design is neat. But I didn’t want to do a direct copy. Instead, we decided to make a “Twitter” button. The idea is that we create an almost transparent button with a social icon on it. And then that social icon casts a shadow below. Moving our mouse across the button shines a light over it. Pressing the button pushes it onto the surface. Here’s the final result:

Directional Lighting 3D CSS Twitter Button 🐦
👉 https://t.co/qpfzEwUMey via @CodePen pic.twitter.com/zWfwtPaixo
— Jhey 🐻🛠 (@jh3yy) January 30, 2021

In this article, we’re going to look at how you can make it too. The cool thing is, you can swap the icon out to whatever you want.
The Markup
My first-take approach for creating something like this is to scaffold the markup. Upon first inspection, we’ll need to duplicate the social icon used. And a neat way to do this is to use Pug and leverage mixins:
mixin icon()
svg.button__icon(role=’img’ xmlns=’http://www.w3.org/2000/svg’ viewbox=’0 0 24 24′)
title Twitter icon
path(d=’M23.953 4.57a10 10 0 01-2.825.775 4.958 4.958 0 002.163-2.723c-.951.555-2.005.959-3.127 1.184a4.92 4.92 0 00-8.384 4.482C7.69 8.095 4.067 6.13 1.64 3.162a4.822 4.822 0 00-.666 2.475c0 1.71.87 3.213 2.188 4.096a4.904 4.904 0 01-2.228-.616v.06a4.923 4.923 0 003.946 4.827 4.996 4.996 0 01-2.212.085 4.936 4.936 0 004.604 3.417 9.867 9.867 0 01-6.102 2.105c-.39 0-.779-.023-1.17-.067a13.995 13.995 0 007.557 2.209c9.053 0 13.998-7.496 13.998-13.985 0-.21 0-.42-.015-.63A9.935 9.935 0 0024 4.59z’)

Here, we’ve created a mixin for rendering an SVG of the Twitter icon. This would render the Twitter icon if we invoke it like so:
+icon()

Doing that will give us a big Twitter icon.

See the Pen 1. Render An Icon by SitePoint (@SitePoint)on CodePen.

Because social icon sets tend to use the same “0 0 24 24” viewBox, we could make the title and path arguments:
mixin icon(title, path)
svg.button__icon(role=’img’ xmlns=’http://www.w3.org/2000/svg’ viewbox=’0 0 24 24′)
title= title
path(d=path)

Then our Twitter icon becomes
+icon(‘Twitter Icon’, ‘M23.953 4.57a10 10 0 01-2.825.775 4.958 4.958 0 002.163-2.723c-.951.555-2.005.959-3.127 1.184a4.92 4.92 0 00-8.384 4.482C7.69 8.095 4.067 6.13 1.64 3.162a4.822 4.822 0 00-.666 2.475c0 1.71.87 3.213 2.188 4.096a4.904 4.904 0 01-2.228-.616v.06a4.923 4.923 0 003.946 4.827 4.996 4.996 0 01-2.212.085 4.936 4.936 0 004.604 3.417 9.867 9.867 0 01-6.102 2.105c-.39 0-.779-.023-1.17-.067a13.995 13.995 0 007.557 2.209c9.053 0 13.998-7.496 13.998-13.985 0-.21 0-.42-.015-.63A9.935 9.935 0 0024 4.59z’)

But, we could pass it a key — and then have the paths stored in an object if we have many icons we wanted to use or repeat:
mixin icon(key)

const PATH_MAP = {
Twitter: “M23.953 4.57a10 10 0 01-2.825.775 4.958 4.958 0 002.163-2.723c-.951.555-2.005.959-3.127 1.184a4.92 4.92 0 00-8.384 4.482C7.69 8.095 4.067 6.13 1.64 3.162a4.822 4.822 0 00-.666 2.475c0 1.71.87 3.213 2.188 4.096a4.904 4.904 0 01-2.228-.616v.06a4.923 4.923 0 003.946 4.827 4.996 4.996 0 01-2.212.085 4.936 4.936 0 004.604 3.417 9.867 9.867 0 01-6.102 2.105c-.39 0-.779-.023-1.17-.067a13.995 13.995 0 007.557 2.209c9.053 0 13.998-7.496 13.998-13.985 0-.21 0-.42-.015-.63A9.935 9.935 0 0024 4.59z”
}
svg.button__icon(role=’img’ xmlns=’http://www.w3.org/2000/svg’ viewbox=’0 0 24 24′)
title= `${key} Icon`
path(d=PATH_MAP[key])

+icon(‘Twitter’)

This can be a neat way to create an icon mixin to reuse. It’s a little overkill for our example, but worth noting.
Now, we need some markup for our button.
.scene
button.button
span.button__shadow
+icon(‘Twitter’)
span.button__content
+icon(‘Twitter’)
span.button__shine

It’s always good to be mindful of accessibility. We can check what our button gives off by checking the Accessibility panel in your browser’s developer tools.

It might be a good idea to put a span in for our button text and hide the icons with aria-hidden. We can hide the span text too whilst making it available to screen readers:
.scene
button.button
span.button__shadow
+icon(‘Twitter’)
span.button__content
span.button__text Twitter
+icon(‘Twitter’)
span.button__shine

We’ve got different options for applying those aria-hidden attributes. The one we’ll use is changing the mixin code to apply aria-hidden:
mixin icon(key)

const PATH_MAP = {
Twitter: “…path code”
}
svg.button__icon(role=’img’ aria-hidden=”true” xmlns=’http://www.w3.org/2000/svg’ viewbox=’0 0 24 24′)
title= `${key} Icon`
path(d=PATH_MAP[key])

Another neat way with Pug is to pass through all attributes to a mixin. This is useful in scenarios where we only want to pass some attributes through:
mixin icon(key)

const PATH_MAP = {
Twitter: “…path code”
}
svg.button__icon(role=’img’ xmlns=’http://www.w3.org/2000/svg’ viewbox=’0 0 24 24′)&attributes(attributes)
title= `${key} Icon`
path(d=PATH_MAP[key])

If we check the Accessibility panel again, our button only reads “Twitter”. And that’s what we want!
The Styles
Here’s the part you came for — how we style the thing. To start, we’ve dropped this in:
* {
transform-style: preserve-3d;
}

That allows us to create the 3D transforms we need for our button. Try switching that off in the final demo and you’ll see that everything breaks.
Let’s hide the span text from our eyes. We can do this in many ways. One recommended way to hide an element from our eyes, but not those of the screenreader, is to use these styles:
.button__text {
position: absolute;
width: 1px;
height: 1px;
padding: 0;
margin: -1px;
overflow: hidden;
clip: rect(0, 0, 0, 0);
white-space: nowrap;
border-width: 0;
}

Before we start working on our button, we’re going to tilt the scene. We can do this using a transform. Here we chain the transform to get it into the position we want. I spent a bit of time tinkering with values here on live stream to get it close to the original:
.scene {
height: var(–size);
position: relative;
width: var(–size);
transform: rotateX(-40deg) rotateY(18deg) rotateX(90deg);
}

You’ll notice a size variable there too. We’re going to drive certain things for our button with CSS variables. This will make it handy for tinkering with values and the effect. Usually, we’d put these under the scope they’re required in. But, for demos like this, putting them under the :root at the top of our file makes it easier for us to play with.
:root {
–blur: 8px;
–shine-blur: calc(var(–blur) * 4);
–size: 25vmin;
–transition: 0.1s;
–depth: 3vmin;
–icon-size: 75%;
–radius: 24%;
–shine: rgba(255,255,255,0.85);
–button-bg: rgba(0,0,0,0.025);
–shadow-bg: rgba(0,0,0,0.115);
–shadow-icon: rgba(0,0,0,0.35);
–bg: #e8f4fd;
}

These are the variables we’re working with, and they’ll make sense as we build up our button.
The Button
Let’s move on to the button! The button element is going to fill the scene element. We could have applied the sizing and transforms directly on the button. But if we were to introduce other buttons and elements, we’d have to transform and size them all. This is something to be mindful of with CSS in general. Try to make your container elements dictate the layout:
.button {
appearance: none;
background: none;
border: 0;
cursor: pointer;
height: 100%;
outline: transparent;
position: absolute;
width: 100%;
}

Here we strip the button styles. And that gives us this.

See the Pen 9. Strip Button Styles by SitePoint (@SitePoint)on CodePen.

Next, we need to create a common starting point for the button content and the shadow. We can do this by giving each element absolute positioning. The content will have a 3D translate based on the depth variable we defined before:
.button__content,
.button__shadow {
border-radius: var(–radius);
display: grid;
height: 100%;
place-items: center;
position: absolute;
width: 100%;
}
.button__content {
transform: translate3d(0, 0, var(–depth));
}

Note how we’re also making use of the –radius variable too.

See the Pen 10. Give The Button Depth by SitePoint (@SitePoint)on CodePen.

It’s hard to distinguish between the two icons at this stage. And now’s a good time to style them. We can apply some basic icon styling and use a scoped fill for each SVG icon:
.button__content {
–fill: var(–icon-fill);
}
.button__shadow {
–fill: var(–shadow-fill);
}

.button__icon {
height: var(–icon-size);
fill: var(–fill);
width: var(–icon-size);
}

It’s getting there! The icons aren’t the same size at the moment, though. We’ll get to that.

See the Pen 11. Apply Scoped Fill by SitePoint (@SitePoint)on CodePen.

Let’s get the button press in place. This part is really quick to integrate:
.button__content {
transition: transform var(–transition);
}
.button:active {
–depth: 0;
}

That’s it! Using scoped CSS variables, we’re saying remove the z-axis translation on :active. Adding the transition to the transform stops it from being so instant.

See the Pen 12. Press on :active by SitePoint (@SitePoint)on CodePen.

All that’s left to do is style the button layers and the shine. Let’s start with the shadow:
.button__shadow {
background: var(–bg-shadow);
filter: blur(var(–blur));
transition: filter var(–transition);
}
.button:active {
–blur: 0;
}

Another scoped style here. We’re saying that when we press the button, the shadow is no longer blurred. And to blur the shadow, we use the CSS filter property with a blur filter — the value of which we defined in our CSS variables. Have a play with the –blur variable and see what happens.

See the Pen 13. Reduce Blur on Hover by SitePoint (@SitePoint)on CodePen.

For the content layer, we’re going to use a background color and then apply a backdrop filter. Much like filter, backdrop-filter is a way for us to apply visual effects to elements. A common use case currently is to use blur for “Glassmorphism”:
.button__content {
backdrop-filter: blur(calc(var(–blur) * 0.25));
background: var(–button-bg);
overflow: hidden;
transition: transform var(–transition), backdrop-filter var(–transition);
}

We use the value of –blur and apply a transition for backdrop-filter. Because of the way we scoped our –blur variable on :active, we get the transition almost for free. Why the overflow: hidden? We’re anticipating that shine element that will move around the button. We don’t want it wandering off outside, though.

See the Pen 14. Styling Content Layer by SitePoint (@SitePoint)on CodePen.

And now, the last piece of the puzzle— that light shine. This is what’s been causing the icons to be a different size. Because it has no styles, it’s affecting the layout. Let’s give it some styles:
.button__shine {
–shine-size: calc(var(–size) * 0.5);
background: var(–shine);
border-radius: 50%;
height: var(–shine-size);
filter: blur(var(–shine-blur)) brightness(1.25);
position: absolute;
transform: translate3d(0, 0, 1vmin);
width: var(–shine-size);
}

That absolute positioning will sort out the icon sizing. Applying a border radius will make the spotlight round. And we use filter again to give the blurry spot light effect. You’ll notice we’ve chained a brightness filter on the end there to brighten things up a bit after they’re blurred.

See the Pen 15. Styling Shine by SitePoint (@SitePoint)on CodePen.

Using the 3D translation ensures that the shine sits above the button, which it would do. This way, there’s no chance of it getting cut by z-fighting with other elements.
That’s all we need for the styles for now. Now it’s time for some scripts.
Script
We’re going to use GreenSock here for convenience. They have some neat utilities for what we want. But, we could achieve the same result with vanilla JavaScript. Because we’re using scripts with type “module”, we can take advantage of SkyPack.
import gsap from ‘https://cdn.skypack.dev/gsap’

And now we’re ready to start tinkering. We want our button to respond to pointer movement. The first thing we want is to translate the shine as if it follows our pointer. The second is to shift the button depending on where our pointer is.
Let’s grab the elements we need and set up some basic event listeners on the document:
import gsap from ‘https://cdn.skypack.dev/gsap’

const BUTTON = document.querySelector(‘.button’)
const CONTENT = document.querySelector(‘.button__content’)
const SHINE = document.querySelector(‘.button__shine’)

const UPDATE = ({x, y}) = > console.info({x, y})

document.addEventListener(‘pointermove’, UPDATE)
document.addEventListener(‘pointerdown’, UPDATE)

Try moving your pointer around in this demo to see the valuables we get returned for x and y:

See the Pen 16. Grabbing Elements and Creating Event Listeners by SitePoint (@SitePoint)on CodePen.

This is the trickiest bit. We need some math to work out the shine position. We’re going to translate the shine after its initial reset. We need to first update the shine styles to accommodate this. We’re using the scoped CSS variables –x and –y. We give them a fallback of -150 so they’ll be out of shot when the demo loads:
.button__shine {
top: 0;
left: 0;
transform: translate3d(-50%, -50%, 1vmin) translate(calc(var(–x, -150) * 1%), calc(var(–y, -150) * 1%));
}

Then, in our update function we calculate the new position for the shine. We’re basing this on a percentage of the button size. We can calculate this by subtracting the button position from our pointer position. Then we divide that by the position. To finish, multiply by 200 to get a percentage:
const BOUNDS = CONTENT.getBoundingClientRect()
const POS_X = ((x – BOUNDS.x) / BOUNDS.width) * 200
const POS_Y = ((y – BOUNDS.y) / BOUNDS.height) * 200

For example, POS_X:
Grab pointer position x.
Subtract button position x.
Divide by button width.
Multiply by 200.
We multiply by 200 because the shine is half the size of the button. This particular part is tricky because we’re trying to track the pointer and map it into 3D space.
To apply that to the button, we can set those CSS variables using gsap.set. That’s a GSAP method that works as a zero second tween. It’s particularly useful for setting values on elements:
gsap.set(SHINE, {
‘–x’: POS_X,
‘–y’: POS_Y
})

But, if we want to take it one step further, we can use a quickSetter from GSAP, which would be better for performance in real-world scenarios where we’re making lots of updates:
const xySet = gsap.quickSetter(SHINE, ‘css’)

xySet({
‘–x’: POS_X,
‘–y’: POS_Y
})

That makes our update function look something like this:
const UPDATE = ({x, y}) = > {
const BOUNDS = CONTENT.getBoundingClientRect()
const POS_X = ((x – BOUNDS.x) / BOUNDS.width) * 200
const POS_Y = ((y – BOUNDS.y) / BOUNDS.height) * 200
xySet({
‘–x’: POS_X,
‘–y’: POS_Y
})
}

The accuracy of following the pointer would need more calculations to be precise. Have a play with this demo where the overflow on the button is visible and the shine is more prominent. You can see how the shine element loses its tracking.

See the Pen 17. Translating the Shine Playground by SitePoint (@SitePoint)on CodePen.

This demo puts everything where it should be.

See the Pen 18. Translating the Shine by SitePoint (@SitePoint)on CodePen.

Last feature. Let’s shift the button for an added touch. Here, we’re going to base the shift of the button on pointer position. But, we’re going to limit its movement. To do this, we can use another GSAP utility. We’re going to use mapRange. This allows us to map one set of values to another. We can then pass a value in and get a mapped value back out.
First, we’ll define a limit for movement. This will be a percentage of the button size:
const LIMIT = 10

Now, in our update function we can calculate the percentage of shift. We do this by mapping the window width against the limit. And we input our pointer position to get the mapped percentage back:
const xPercent = gsap.utils.mapRange(
0,
window.innerWidth,
-LIMIT,
LIMIT,
x
)

In this block we’re mapping the range of 0 to window.innerWidth against -10 to 10. Passing pointer position x will give us a value between -10 and 10. And then we can apply that percentage shift to our button. We do the same for vertical shift and this gives us an update function like the following:
const buttonSet = gsap.quickSetter(BUTTON, ‘css’)
const xySet = gsap.quickSetter(SHINE, ‘css’)
const LIMIT = 10

const UPDATE = ({x, y}) = > {
const BOUNDS = CONTENT.getBoundingClientRect()
const POS_X = ((x – BOUNDS.x) / BOUNDS.width) * 200
const POS_Y = ((y – BOUNDS.y) / BOUNDS.height) * 200
xySet({
‘–x’: POS_X,
‘–y’: POS_Y
})
const xPercent = gsap.utils.mapRange(
0,
window.innerWidth,
-LIMIT,
LIMIT,
x
)
const yPercent = gsap.utils.mapRange(
0,
window.innerHeight,
-LIMIT,
LIMIT,
y
)
buttonSet({
xPercent,
yPercent,
})
}

That’s it!
That’s how you create a directional lit 3D button with CSS and a little scripting. The cool thing is that we can make changes with relative ease.
For the final demo, I’ve added some extra details and changed the icon. You might recognize it.

See the Pen 20. SitePoint Button by SitePoint (@SitePoint)on CodePen.

As always, thanks for reading. Wanna see more? Come find me on Twitter or check out the the live stream!

Jhey makes awesome things for awesome people! He’s a web developer with almost 10 years of experience. Working with and for names such as Eurostar, Uber, NearForm, Barclaycard, ATG, O2, and M&C Saatchi.

Jhey thrives on bringing ideas to life. He takes pride in crafting innovative solutions with polished user experiences. This whilst possessing a keen eye for design, accessibility, and well-structured code.

He’s a CodePen advocate and shares attention-catching demos over on Twitter. New books out now!Get practical advice to start your career in programming!Master complex transitions, transformations and animations in CSS! Latest Remote JobsDevOpsPingthings, Inc.kubernetesdocker

Web development learning path by ladybug podcast

I downvote these every time they come up because honestly, they’re garbage. Each developers journey is going to be dependent on a few factors, namely work requirements, personal project requirements, and general interest.
Also, this by definition isn’t a path, it’s multiple thought clouds arbitrarily placed on a two-axis chart w/ ZERO quantification.
Here’s a tip to any newer webdev looking at shit like this. Ignore it. Find a small project that excites you (new language, new framework, how do I do css in js for react, whatever) and spend a weekend reading as much of the official documentation and watching highly rated youtube videos and following along. You’ll get much further learning what interests you than following this “path”.
/rant

edit: OP, if this is your content, I mean no offense to you. This sort of content just isn’t helpful for newbies.

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There’s no shortage of remote web development jobs, especially at a time when so many companies have made the shift to remote working. But without a strong resumé, your chances of landing a developer job interview are reduced, or worse, non-existent.In this article, we cover ten simple tweaks you can make to your resumé in order to improve your chances of being invited to an interview.
1. Resumé Links
Add links in your resumé to your profile on platforms such as GitHub, Stack Overflow, or HackerRank, that prove your coding abilities and experience. Let your public code tell the recruiter/potential employer all about you.
2. Tailoring Your Resumé
Tailor your resumé to each specific job you’re applying for. You don’t have to completely redo the resumé each time, but investing a few minutes each time to add specific terminology used in the job description can boost your chances of getting called for an interview. For instance, Google, Facebook and Netflix have their own criteria, with a focus in the terminology on code optimization, security, or high-availability.
3. Detail Your Skills
Provide detailed descriptions of the key tech skills required by the company. For example:
MySQL (stored procedures, caching, logging, replication)
CSS (sprites, styled-components, scroll snapping, text animations)
The point here is to highlight both the depth and breadth of your knowledge, and hence your ability to fulfill their needs.
4. Detail Your Impact
Don’t just describe your responsibilities. Instead, list the concrete ways in which you had an impact on every project. Employers look for people who can deliver results, and they want to see examples of how you’ve done this in the past.
Focus on the impact itself. The “what” is so much more impactful than the “how” (although both are important). Back up your statements with numbers and metrics wherever possible.
For example:

Increased test coverage to 60% with RSpec.

Improved monitoring, failure recovery, and observability of all systems by migrating code to a Kubernetes cluster.

Your ability to deliver results is what can persuade your potential employer to invite you for an interview.
5. Avoid Typos!
Check your resumé for the incorrect technology spellings. For example:
HTML, not Html
JavaScript, not Javascript
MongoDB, not Mongo DB
GitHub, not Github
Even small typos make your resumé look unprofessional.
6. Keep It Simple
Ensure that your resumé looks clean and unique. Avoid heavy graphics, QR codes, multiple columns and icons, so that any applicant-tracking system can accurately scan your resumé. A 100% free tool for drafting excellent resumés is FlowCV.io.
7. Use Web-oriented Language
Enrich your descriptions with web-oriented language, such as “fully responsive”, “large-scale”, “cross-browser”, “high-load”, “scalable”, “highly-available”, “serverless”, “robust”, “distributed”, “maintainable”, “multi-threaded”, “modular”, “secure”, etc.
For example:

Led the development of a large-scale web application for video sharing and collaboration.

8. Use Clean, Modern Fonts
Forget about old-fashioned fonts. Instead, use modern fonts like Palanquin, Merriweather, Lato, or Poppins. This will give a fresh look and feel to your resumé.
9. Write Like You Speak
Make sure your resumé sounds like a person wrote it, not a machine. Write as you would speak. Make your descriptions engaging to read by adding interesting, work-related facts about yourself. Avoid buzzwords like “dedicated”, “detail-oriented”, “self-starter”, etc.
10. Don’t Self-rate
Don’t self-rate your tech skill levels, especially using percentages or stars (★★★★★). Instead, use the experience section of your resumé to describe what you achieved with the skill. Your potential employer will most likely objectively evaluate your skills during a technical interview or a coding test.
Conclusion
That’s it! Follow these tips and you’ll likely see an increase in the number of interview invitations after applying for jobs!